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Unified Payments, with Gamification

Shifting a UPI payments app from a purely functional tool into an engaging, habit-forming experience — by unifying every payment mode into one platform and layering in gamification that made routine transactions feel rewarding.

ClientComviva Mobility Solutions
My roleSolo UI/UX Designer
PlatformAndroid & iOS
ToolsFigma, Photoshop, Illustrator
Unified Payments app home screen
The aim

Digital payment apps had become purely transactional — open, pay, close. In a space crowded by UPI apps and mobile wallets, users treated them as utilities, not experiences. Comviva wanted to change that with a Unified Payments app: one platform for money transfers, QR scanning, Tap & Pay, and bill payments, wrapped in gamification designed to boost engagement, retention, and feature adoption.

Problem & goals

Despite feature-rich wallets, most digital payment apps struggled with the same pattern:

  • Low repeat engagement beyond essential transactions
  • Drop-offs right after onboarding
  • Little personalization or emotional connection to the app
  • Minimal exploration of features beyond basic transfers

That translated into four concrete goals: unify UPI, QR, Tap & Pay, and wallet payments into one seamless platform; introduce gamification to drive daily logins and full feature adoption; build a modular, scalable, secure design system; and design for both tech-savvy and first-time digital payment users.

Research

I combined stakeholder interviews, contextual inquiry, an online survey (N=200), and a competitive audit against Google Pay, Paytm, and PhonePe to understand where the gaps actually were.

What stood out:

  • 65% of users performed only basic UPI transfers and rarely touched other features
  • Users engaged more with apps that offered rewards or recognition
  • Many were unaware Tap & Pay or bill payment even existed in-app
  • Security and transaction transparency were the top-cited concerns
Personas
Aarav, 24
The Gamified Millennial
"I want payments to be quick and fun. Cashback and points keep me coming back."
  • Uses UPI multiple times a day
  • Loves challenges and rewards
  • Rarely explores new features without a nudge
Rekha, 42
The Household Financier
"I want to pay bills and track expenses without getting confused."
  • Pays utilities monthly
  • Often forgets due dates
  • Wants simplicity, not clutter
Jatin, 35
The Merchant
"Time is money. I need to accept payments fast and see records instantly."
  • Uses QR scan for business
  • Needs transaction reports instantly
  • Values speed over decoration
UX strategy

Information architecture was split into four modules — Payments, Manage, Earn, and Profile — with the "Earn" tab housing the gamification layer (leaderboards, challenges, badges) and "Manage" holding reports, linked accounts, and card details.

Design principles guided every screen: trust-first design with real-time confirmations and visible security indicators; progressive disclosure so advanced features surface contextually; visual delight through animation on points and milestones; and simplicity in depth, so the app never feels overwhelming despite doing a lot.

Card & payment flows
Add card, NFC linking, and card details screens
Add card → NFC link → card details
Verify card, card added confirmation, and Tap and Pay screen
Verify → confirmation → Tap & Pay
Gamification design

The gamification layer was central to driving repeat behavior. Rather than bolt-on badges, each mechanic was tied to a specific habit or feature we wanted users to discover:

  • Daily check-ins — points for opening the app daily → habit formation
  • Achievement badges — for first Tap & Pay, 10th bill payment, etc. → milestone motivation
  • Weekly challenges — tasks like "pay 5 bills" → encourages feature exploration
  • Spin & win — a wheel for random daily rewards → excitement and a small dopamine hit
  • Leaderboards — compare with friends → social motivation
  • Progress tracker — visual bar of points and upcoming rewards → intrinsic goal-setting

Visually, this meant a more colorful, energetic interface than a typical payments app — progress rings, spark animations, confetti on milestones — while staying disciplined about not letting the "gamify" layer overwhelm the "pay" layer underneath it.

The rewards & earn layer
Earn tab with live games, spin wheel, and rewards claim screens
Earn tab — live games & claimable rewards
Scratch and win, spin the wheel, and coin balance screens
Scratch & win, spin wheel, coin balance
Security, accessibility & testing

Gamification only works if trust holds underneath it. The app was built WCAG 2.1-conscious with contrast-aware palettes and text scaling, backed by multi-factor authentication and end-to-end encryption on all transaction flows.

Usability testing ran across 2 rounds with 12 participants. Key observations: users found the gamification intuitive and enjoyable, and leaderboards sparked genuine friendly competition. Early confusion around how rewards get redeemed was resolved before final build, and Tap & Pay adoption improved noticeably once a short tutorial animation was added.

Impact — 3 months post-launch
MetricBeforeAfter
Daily Active Users25%44%
Tap & Pay usage22%38%
Feature discovery rate40%51%
Average session time18%26%
30-day retention30%52%
Figures as reported in the original project documentation (post-launch, 3-month window). Reproduced here as originally recorded.
Learnings

Gamification works best when it's integrated subtly rather than announced loudly. Onboarding turned out to be the real lever — micro-tutorials mattered more than the mechanics themselves. Balancing visual delight with performance was genuinely tricky on low-end devices, and rewards only sustained engagement when they carried real value, not just points for the sake of points.

"Payments can be more than functional — they can be enjoyable, habitual, and even a little addictive."